Unity Releases New Report Highlighting Huge World Demand for Multiplayer Gaming And New Insights on Participant Preferences


77% of Players Across the World Play Multiplayer Video games and Social Components are Key Drivers of Buy Resolution and Engagement

Unity Gaming Providers Launches New Self Serve Options To Assist Studios of All Sizes Speed up Multiplayer Growth and Ship Higher Related Gaming Experiences

SAN FRANCISCO, September 20, 2022–(BUSINESS WIRE)–Unity (NYSE: U), the world’s main platform for creating and working real-time 3D (RT3D) content material, as we speak launched the Unity 2022 Multiplayer Report, to assist builders higher perceive each participant demand and preferences for multiplayer video games. This report reveals that greater than half of the worldwide inhabitants (52%) now play video games and a majority of these avid gamers (77%) play multiplayer video games. Moreover, it additionally reveals the significance of social components in each influencing buy selections and fueling engagement in video games. To provide studios of all sizes quick entry to foundational constructing instruments that can assist speed up multiplayer growth and ship one of the best linked gaming experiences, as we speak Unity launched new self-serve options for Recreation Server Internet hosting and Matchmaker. These additions bolster an already sturdy portfolio of multiplayer options provided via Unity Gaming Providers (UGS).


This press launch options multimedia. View the complete launch right here:

(Graphic: BusinessWire)

Tea 2022 Multiplayer Report reinforces that social components play a important position in driving buying selections and total engagement for a multiplayer sport. In terms of selecting a sport, after style, an important issues are whether or not buddies are enjoying the sport (34%) and the flexibility to talk with buddies in sport (31%). A very powerful options for the enjoyment of a sport are the flexibility to shortly be a part of a sport with others (36%) and matchmaking with others on the identical talent degree (33%). The report additionally highlights different key areas of participant preferences:

  • Multiplayer avid gamers are enjoying with out walled gardens – 91% of real-time multiplayer avid gamers play crossplay video games.

  • Each core and informal avid gamers will spend money on their video games – Over half of all multiplayer avid gamers (61%) bought sport downloadable content material within the thirty days earlier than being surveyed.

  • Style doesn’t decide whether or not a sport reaches a core or informal viewers Whereas core audiences index barely greater on conventional multiplayer genres, informal avid gamers aren’t restricted to particular sport varieties like card and puzzle video games.

For extra key findings, obtain the Unity 2022 Multiplayer Report.

“Multiplayer video games should not solely tremendously well-liked however they’re additionally extra various and numerous than ever earlier than,” stated Jeff Collins, SVP of Engineering, Function Options, Unity. “From small-scale co-op to giant scale battle royales, to all the things in between, avid gamers are gravitating in the direction of other ways to have interaction and play with each other, making a seamless social expertise desk stakes for any multiplayer sport. With UGS’ multiplayer options , we’re equipping builders and studios of all sizes with one of the best service choices to ship secure, scalable, and customizable experiences to attach gamers throughout any sort of multiplayer sport.”

The brand new self-serve options for each Recreation Server Internet hosting (Multiplay) and Matchmaker will assist builders extra shortly and successfully construct and launch multiplayer video games. Recreation Serving Internet hosting is a hassle-free devoted sport server internet hosting service that helps creators successfully scale their sport to thousands and thousands of gamers in minutes. Matchmaker permits builders to tailor their matches with rules-based matchmaking, enabling a greater multiplayer expertise with quick matches and low latency. Moreover, Netcode for GameObjects additionally formally launches as we speak. It is a foundational framework and networking library constructed for the Unity sport engine that simplifies the event of small scale cooperative video games. To provide builders hands-on studying with the brand new options and with multiplayer networking throughout various kinds of video games, Unity additionally launched three new and up to date multiplayer sport samples, together with a large-scale Battle Royale pattern developed with Photon Fusion. Be taught extra in regards to the new self-serve options and sport samples on our Unity weblog.

Tea Unity 2022 Multiplayer Report attracts on knowledge collected by Unity in Q3 2021 and once more in Q3 2022 via an internet survey of multiplayer avid gamers within the US, UK, Korea, and Japan, which characterize 4 of the highest six international locations in gaming income. Responses have been collected from roughly 1500 avid gamers, with the information set consisting of fifty% core avid gamers (avid gamers who spend at the least 4 hours per week enjoying multiplayer video games in any mixture of the next historically multiplayer genres: Shooter, MOBA, MMO, racing, sports activities , or combating), and 50% informal avid gamers (avid gamers who spend at the least two hours gaming per week, of which at the least half-hour is enjoying multiplayer). For a free copy of the Unity 2022 Multiplayer Report please go to

To study extra about Unity Gaming Providers, go to Unity Gaming Providers and observe us on Fb and Twitter.

About Unity

Unity (NYSE:U) is the world’s main platform for creating and working real-time 3D (RT3D) content material. Creators, starting from sport builders to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the muse upon which the world’s strongest digital content material is created. Particularly, Unity’s platform gives a complete set of software program options to create, run and monetize interactive, real-time 2D and 3D content material for cell phones, tablets, PCs, consoles, and augmented and digital actuality units. Within the fourth quarter of 2021, Unity had, on common, 3.9 billion month-to-month lively finish customers who consumed content material created or operated with its options. The functions developed by these creators have been downloaded, on common, 5 billion occasions per 30 days in 2021. For extra data, please go to

View supply model on


Shirley Chu, Sr. Communications Supervisor, Unity

Leave a Comment